{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method RegisterPhysicsWorldForSmoothRigidBodyMotion | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method RegisterPhysicsWorldForSmoothRigidBodyMotion

    RegisterPhysicsWorldForSmoothRigidBodyMotion(ref SystemState, Entity, PhysicsWorldIndex)

    Registers the physics world for smooth rigid body motion described by physicsWorldIndex.

    Declaration
    public static void RegisterPhysicsWorldForSmoothRigidBodyMotion(ref SystemState state, Entity mostRecentTimeEntity, PhysicsWorldIndex physicsWorldIndex)
    Parameters
    Type Name Description
    SystemState state

    SystemState reference from an ISystem

    Entity mostRecentTimeEntity

    Entity for looking up MostRecentFixedTime and SmoothRigidBodiesGraphicalMotion.RigidBodySmoothingWorldIndex buffers.

    PhysicsWorldIndex physicsWorldIndex

    Zero-based index of the physics world.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)