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    Struct SmoothRigidBodiesGraphicalMotion

    A system that can smooth out the motion of rigid bodies if the fixed physics tick rate is slower than the variable graphics framerate. Each affected body's LocalToWorld matrix is adjusted before rendering, but its underlying LocalTransform component is left alone.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics.GraphicsIntegration
    Assembly: solution.dll
    Syntax
    [UpdateInGroup(typeof(TransformSystemGroup))]
    [UpdateBefore(typeof(LocalToWorldSystem))]
    [BurstCompile]
    public struct SmoothRigidBodiesGraphicalMotion : ISystem

    Properties

    Name Description
    SmoothedDynamicBodiesQuery

    An entity query matching dynamic rigid bodies whose motion should be smoothed.

    Methods

    Name Description
    RegisterPhysicsWorldForSmoothRigidBodyMotion(ref SystemState, Entity, PhysicsWorldIndex)

    Registers the physics world for smooth rigid body motion described by physicsWorldIndex.

    UnregisterPhysicsWorldForSmoothRigidBodyMotion(ref SystemState, Entity, PhysicsWorldIndex)

    Unregisters the physics world for smooth rigid body motion described by physicsWorldIndex.

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