Struct CopyPhysicsVelocityToSmoothing
A system that writes to a body's PhysicsGraphicalSmoothing component by copying its PhysicsVelocity after physics has stepped.
These values are used for bodies whose graphics representations will be smoothed by the SmoothRigidBodiesGraphicalMotion system.
Add a WriteGroupAttribute
to your own component if you need to use a different value (as with a character controller).
Implements
Inherited Members
Namespace: Unity.Physics.GraphicsIntegration
Assembly: solution.dll
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup), OrderLast = true)]
public struct CopyPhysicsVelocityToSmoothing : ISystem
Properties
Name | Description |
---|---|
SmoothedDynamicBodiesQuery | An entity query matching dynamic rigid bodies whose motion should be smoothed. |