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    Method Integrate

    Integrate(in PhysicsVelocity, in PhysicsMass, float, ref float3, ref quaternion)

    Compute a future position and orientation for a dynamic rigid body based on its current trajectory, after a specified amount of time.

    Declaration
    public static void Integrate(this in PhysicsVelocity physicsVelocity, in PhysicsMass physicsMass, float timestep, ref float3 position, ref quaternion orientation)
    Parameters
    Type Name Description
    PhysicsVelocity physicsVelocity

    The body's PhysicsVelocity component.

    PhysicsMass physicsMass

    The body's PhysicsMass component.

    float timestep

    The change in time from the current to the next frame.

    float3 position

    [in,out] The future position of the body.

    quaternion orientation

    [in,out] The future orientation of the body.

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