Method Integrate
Integrate(in PhysicsVelocity, in PhysicsMass, float, ref float3, ref quaternion)
Compute a future position and orientation for a dynamic rigid body based on its current trajectory, after a specified amount of time.
Declaration
public static void Integrate(this in PhysicsVelocity physicsVelocity, in PhysicsMass physicsMass, float timestep, ref float3 position, ref quaternion orientation)
Parameters
Type | Name | Description |
---|---|---|
PhysicsVelocity | physicsVelocity | The body's PhysicsVelocity component. |
PhysicsMass | physicsMass | The body's PhysicsMass component. |
float | timestep | The change in time from the current to the next frame. |
float3 | position | [in,out] The future position of the body. |
quaternion | orientation | [in,out] The future orientation of the body. |