{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method GetLinearVelocity | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetLinearVelocity

    GetLinearVelocity(in PhysicsVelocity, PhysicsMass, float3, quaternion, float3)

    Get the linear velocity of a rigid body at a given point (in world space)

    Declaration
    public static float3 GetLinearVelocity(this in PhysicsVelocity bodyVelocity, PhysicsMass bodyMass, float3 bodyPosition, quaternion bodyOrientation, float3 point)
    Parameters
    Type Name Description
    PhysicsVelocity bodyVelocity

    The body's PhysicsVelocity component.

    PhysicsMass bodyMass

    The body's PhysicsMass component.

    float3 bodyPosition

    The body's world-space position.

    quaternion bodyOrientation

    The body's world-space rotation.

    float3 point

    A reference position in world space.

    Returns
    Type Description
    float3

    The linear velocity of a rigid body at a given point (in world space)

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)