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    Method ApplyImpulse

    ApplyImpulse(ref PhysicsVelocity, in PhysicsMass, in float3, in quaternion, in float3, in float3)

    Applies the impulse.

    Declaration
    public static void ApplyImpulse(this ref PhysicsVelocity pv, in PhysicsMass pm, in float3 t, in quaternion r, in float3 impulse, in float3 point)
    Parameters
    Type Name Description
    PhysicsVelocity pv

    [in,out] The velocity.

    PhysicsMass pm

    The mass.

    float3 t

    The body position.

    quaternion r

    The body rotation.

    float3 impulse

    The impulse.

    float3 point

    The point.

    ApplyImpulse(ref PhysicsVelocity, in PhysicsMass, in float3, in quaternion, float, in float3, in float3)

    Applies the impulse.

    Declaration
    public static void ApplyImpulse(this ref PhysicsVelocity pv, in PhysicsMass pm, in float3 t, in quaternion r, float bodyScale, in float3 impulse, in float3 point)
    Parameters
    Type Name Description
    PhysicsVelocity pv

    [in,out] The velocity.

    PhysicsMass pm

    The mass.

    float3 t

    The body position.

    quaternion r

    Tge body rotation.

    float bodyScale

    The body scale.

    float3 impulse

    The impulse.

    float3 point

    The point.

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