{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method GetCollisionFilter | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetCollisionFilter

    GetCollisionFilter()

    Get the collision filter. In case of a CompoundCollider, returns the root filter.

    Declaration
    public CollisionFilter GetCollisionFilter()
    Returns
    Type Description
    CollisionFilter

    The collision filter.

    Implements
    ICollider.GetCollisionFilter()

    GetCollisionFilter(ColliderKey)

    Gets the collision filter specified by the collider key. The key is only read in case the collider is CompoundCollider, otherwise it is ignored and will behave as GetCollisionFilter().

    Declaration
    public CollisionFilter GetCollisionFilter(ColliderKey colliderKey)
    Parameters
    Type Name Description
    ColliderKey colliderKey

    The collider key.

    Returns
    Type Description
    CollisionFilter

    The collision filter.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)