Method SetRestitution
SetRestitution(float)
Sets the restitution. In case of a CompoundCollider, this behaves as SetRestitution(float, ColliderKey) with ColliderKey.Zero passed in.
Declaration
public void SetRestitution(float restitution)
Parameters
| Type | Name | Description |
|---|---|---|
| float | restitution | The restitution. |
SetRestitution(float, ColliderKey)
Sets the restitution of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as SetRestitution(float) . In case of CompoundCollider if the collider key is empty, it will set the restitution of the all children.
Declaration
public void SetRestitution(float restitution, ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| float | restitution | The restitution. |
| ColliderKey | colliderKey | The collider key. |