Class PhysicsSimulationGroup
The second group to run in physics pipeline. It simulates the world. If you want to modify data mid-simulation, your system should run in this group. It consists of PhysicsCreateBodyPairsGroup , PhysicsCreateContactsGroup, PhysicsCreateJacobiansGroup and PhysicsSolveAndIntegrateGroup groups which run in that order.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateAfter(typeof(PhysicsInitializeGroup))]
[UpdateBefore(typeof(ExportPhysicsWorld))]
public class PhysicsSimulationGroup : ComponentSystemGroup