Class PhysicsCreateContactsGroup
The second system group to run in PhysicsSimulationGroup. It is doing collision detection on body pairs generated by PhysicsCreateBodyPairsGroup, and generates contacts. After it has finished, and before PhysicsCreateJacobiansGroup starts, you can modify those contacts by implementing IContactsJob.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSimulationGroup))]
[UpdateAfter(typeof(PhysicsCreateBodyPairsGroup))]
[UpdateBefore(typeof(PhysicsCreateJacobiansGroup))]
public class PhysicsCreateContactsGroup : ComponentSystemGroup