Class PhysicsCreateBodyPairsGroup
The first system group to run in PhysicsSimulationGroup. It finds all potentitaly overlapping body-pairs in the simulation. After it has finished, and before PhysicsCreateContactsGroup starts, you can modify those pairs by implementing IBodyPairsJob.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSimulationGroup))]
[UpdateBefore(typeof(PhysicsCreateContactsGroup))]
public class PhysicsCreateBodyPairsGroup : ComponentSystemGroup