Struct PhysicsWorldIndex
Shared component for entities that belong to a physics world. Default physics world is built in BuildPhysicsWorld, from entities that have Value of 0.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct PhysicsWorldIndex : ISharedComponentData, IQueryTypeParameter, IEquatable<PhysicsWorldIndex>
Constructors
PhysicsWorldIndex(UInt32)
Constructor taking the physics world index, with default value of 0 (used for default physics world).
Declaration
public PhysicsWorldIndex(uint worldIndex = 0U)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | worldIndex | (Optional) Zero-based index of the world. |
Fields
Value
Index of the physics world that this entity belongs to.
Declaration
public uint Value
Field Value
Type | Description |
---|---|
UInt32 |
Methods
Equals(PhysicsWorldIndex)
Tests if this PhysicsWorldIndex is considered equal to another.
Declaration
public bool Equals(PhysicsWorldIndex other)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorldIndex | other | The physics world index to compare to this object. |
Returns
Type | Description |
---|---|
Boolean | True if the objects are considered equal, false if they are not. |
Implements
GetHashCode()
Calculates a hash code for this object.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 | A hash code for this object. |