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    Struct BuildPhysicsWorld

    A system which builds the physics world based on the entity world. The world will contain a rigid body for every entity which has a rigid body component, and a joint for every entity which has a joint component.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics.Systems
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(PhysicsInitializeGroupInternal), OrderLast = true)]
    public struct BuildPhysicsWorld : ISystem
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