Struct BuildPhysicsWorld
A system which builds the physics world based on the entity world. The world will contain a rigid body for every entity which has a rigid body component, and a joint for every entity which has a joint component.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[BurstCompile]
[UpdateInGroup(typeof(PhysicsInitializeGroupInternal), OrderLast = true)]
public struct BuildPhysicsWorld : ISystem