Struct MeshCollider
A collider representing a mesh comprised of triangles and quads. Warning: This is just the header, it is followed by variable sized data in memory. Therefore this struct must always be passed by reference, never by value.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct MeshCollider : ICompositeCollider, ICollider, ICollidable
Properties
CollisionType
Gets the collision type.
Declaration
public readonly CollisionType CollisionType { get; }
Property Value
Type | Description |
---|---|
CollisionType | Collision Type. |
Implements
MassProperties
Gets the mass properties calculated based on the AABB of the mesh. This is a rough approximation, but only makes a difference in the case of dynamic meshes, which shouldn't be used a lot for performance reasons.
Declaration
public readonly MassProperties MassProperties { get; }
Property Value
Type | Description |
---|---|
MassProperties | The mass properties. |
Implements
MemorySize
The total size of the collider in memory.
Declaration
public readonly int MemorySize { get; }
Property Value
Type | Description |
---|---|
Int32 | The size of the memory. |
Implements
NumColliderKeyBits
Gets the number of collider key bits.
Declaration
public uint NumColliderKeyBits { get; }
Property Value
Type | Description |
---|---|
UInt32 | The total number of collider key bits. |
Type
Gets the collider type.
Declaration
public readonly ColliderType Type { get; }
Property Value
Type | Description |
---|---|
ColliderType | The collider type. |
Implements
Methods
BoxCast(float3, quaternion, float3, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCast(float3, quaternion, float3, float3, Single, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCastAll(float3, quaternion, float3, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Box cast all.
Declaration
public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCastCustom<T>(float3, quaternion, float3, float3, Single, ref T, CollisionFilter, QueryInteraction)
Box cast custom.
Declaration
public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CalculateAabb()
Calculates the aabb.
Declaration
public Aabb CalculateAabb()
Returns
Type | Description |
---|---|
Aabb | The calculated aabb. |
Implements
CalculateAabb(RigidTransform, Single)
Calculates the aabb.
Declaration
public Aabb CalculateAabb(RigidTransform transform, float uniformScale = 1F)
Parameters
Type | Name | Description |
---|---|---|
RigidTransform | transform | The transform. |
Single | uniformScale | (Optional) The uniform scale. |
Returns
Type | Description |
---|---|
Aabb | The calculated aabb. |
CalculateDistance(ColliderDistanceInput)
Calculate the distance from another collider to this one.
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(ColliderDistanceInput, out DistanceHit)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(PointDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput, out DistanceHit)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance<T>(ColliderDistanceInput, ref T)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CalculateDistance<T>(PointDistanceInput, ref T)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CapsuleCast(float3, float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCast(float3, float3, Single, float3, Single, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCastAll(float3, float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Capsule cast all.
Declaration
public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCastCustom<T>(float3, float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)
Capsule cast custom.
Declaration
public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CastCollider(ColliderCastInput)
Cast another collider against this one.
Declaration
public bool CastCollider(ColliderCastInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
Cast another collider against this one.
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
NativeList<ColliderCastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider(ColliderCastInput, out ColliderCastHit)
Cast another collider against this one.
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
ColliderCastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider<T>(ColliderCastInput, ref T)
Cast another collider against this one.
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CastRay(RaycastInput)
Cast a ray against this collider.
Declaration
public bool CastRay(RaycastInput input)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay(RaycastInput, ref NativeList<RaycastHit>)
Cast a ray against this collider.
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
NativeList<RaycastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay(RaycastInput, out RaycastHit)
Cast a ray against this collider.
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
RaycastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay<T>(RaycastInput, ref T)
Cast a ray against this collider.
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
where T : struct, ICollector<RaycastHit>
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
Check box.
Declaration
public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CheckCapsule(float3, float3, Single, CollisionFilter, QueryInteraction)
Check capsule.
Declaration
public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CheckSphere(float3, Single, CollisionFilter, QueryInteraction)
Checks if a sphere overlaps this collider.
Declaration
public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
Create(NativeArray<float3>, NativeArray<int3>)
Create a mesh collider asset from a set of triangles.
Declaration
public static BlobAssetReference<Collider> Create(NativeArray<float3> vertices, NativeArray<int3> triangles)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<float3> | vertices | The vertices. |
NativeArray<int3> | triangles | The triangles. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
Create(NativeArray<float3>, NativeArray<int3>, CollisionFilter)
Creates a new BlobAssetReference<Collider>
Declaration
public static BlobAssetReference<Collider> Create(NativeArray<float3> vertices, NativeArray<int3> triangles, CollisionFilter filter)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<float3> | vertices | The vertices. |
NativeArray<int3> | triangles | The triangles. |
CollisionFilter | filter | Specifies the filter. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
Create(NativeArray<float3>, NativeArray<int3>, CollisionFilter, Material)
Creates a new BlobAssetReference<Collider>
Declaration
public static BlobAssetReference<Collider> Create(NativeArray<float3> vertices, NativeArray<int3> triangles, CollisionFilter filter, Material material)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<float3> | vertices | The vertices. |
NativeArray<int3> | triangles | The triangles. |
CollisionFilter | filter | Specifies the filter. |
Material | material | The material. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
GetChild(ref ColliderKey, out ChildCollider)
Gets a child of this collider.
Declaration
public bool GetChild(ref ColliderKey key, out ChildCollider child)
Parameters
Type | Name | Description |
---|---|---|
ColliderKey | key | [in,out] The key that identifies the child. Gets modified by removing the bits associated with the child collider. |
ChildCollider | child | [out] The child. |
Returns
Type | Description |
---|---|
Boolean | True if there is a child with the specified key, false otherwise. |
GetCollisionFilter()
Gets the collision filter.
Declaration
public CollisionFilter GetCollisionFilter()
Returns
Type | Description |
---|---|
CollisionFilter | The collision filter. |
Implements
GetLeaf(ColliderKey, out ChildCollider)
Gets a leaf collider.
Declaration
public bool GetLeaf(ColliderKey key, out ChildCollider leaf)
Parameters
Type | Name | Description |
---|---|---|
ColliderKey | key | The key representing the leaf collider. |
ChildCollider | leaf | [out] The leaf. |
Returns
Type | Description |
---|---|
Boolean | True if a leaf with the specified key exists, otherwise false. |
GetLeaves<T>(ref T)
Gets the leaf colliders of this collider .
Declaration
public void GetLeaves<T>([NoAlias] ref T collector)
where T : struct, ILeafColliderCollector
Parameters
Type | Name | Description |
---|---|---|
T | collector | [in,out] The collector. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap box.
Declaration
public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
Overlap box custom.
Declaration
public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
OverlapCapsule(float3, float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap capsule.
Declaration
public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapCapsuleCustom<T>(float3, float3, Single, ref T, CollisionFilter, QueryInteraction)
Overlap capsule custom.
Declaration
public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
OverlapSphere(float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap sphere.
Declaration
public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapSphereCustom<T>(float3, Single, ref T, CollisionFilter, QueryInteraction)
Overlap sphere custom.
Declaration
public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
SetCollisionFilter(CollisionFilter)
Sets the collision filter.
Declaration
public void SetCollisionFilter(CollisionFilter filter)
Parameters
Type | Name | Description |
---|---|---|
CollisionFilter | filter | Specifies the filter. |
Implements
SphereCast(float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCast(float3, Single, float3, Single, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCastAll(float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Sphere cast all.
Declaration
public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCastCustom<T>(float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)
Sphere cast custom.
Declaration
public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |