Struct RaycastHit
A struct representing the hit from a RaycastQuery.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct RaycastHit : IQueryResult
Properties
ColliderKey
Gets or sets the collider key.
Declaration
public ColliderKey ColliderKey { get; set; }
Property Value
Type | Description |
---|---|
ColliderKey | Returns ColliderKey of queried leaf collider. |
Implements
Entity
Gets or sets the entity.
Declaration
public Entity Entity { get; set; }
Property Value
Type | Description |
---|---|
Entity | Returns Entity of queried body. |
Implements
Fraction
Fraction of the distance along the Ray where the hit occurred.
Declaration
public float Fraction { get; set; }
Property Value
Type | Description |
---|---|
Single | Returns a value between 0 and 1. |
Implements
Material
Gets or sets the material.
Declaration
public Material Material { get; set; }
Property Value
Type | Description |
---|---|
Material | Returns Material of queried leaf collider. |
Implements
Position
The point in query space where the hit occurred.
Declaration
public float3 Position { get; set; }
Property Value
Type | Description |
---|---|
float3 | Returns the position of the point where the hit occurred. |
RigidBodyIndex
Gets or sets the zero-based index of the rigid body.
Declaration
public int RigidBodyIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 | Returns RigidBodyIndex of queried body. |
Implements
SurfaceNormal
Gets or sets the surface normal.
Declaration
public float3 SurfaceNormal { get; set; }
Property Value
Type | Description |
---|---|
float3 | Returns the normal of the point where the hit occurred. |
Methods
ToString()
Convert this object into a string representation.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String | A string that represents this object. |