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    Struct CopyPhysicsVelocityToSmoothing.CopyPhysicsVelocityJob

    An IJobChunk which writes to a body's PhysicsGraphicalSmoothing by copying it's PhysicsVelocity.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics.GraphicsIntegration
    Syntax
    [BurstCompile]
    public struct CopyPhysicsVelocityJob : IJobChunk

    Fields

    PhysicsGraphicalSmoothingType

    PhysicsGraphicalSmoothing component type handle.

    Declaration
    public ComponentTypeHandle<PhysicsGraphicalSmoothing> PhysicsGraphicalSmoothingType
    Field Value
    Type Description
    ComponentTypeHandle<PhysicsGraphicalSmoothing>

    PhysicsVelocityType

    PhysicsVelocity component type handle.

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<PhysicsVelocity> PhysicsVelocityType
    Field Value
    Type Description
    ComponentTypeHandle<PhysicsVelocity>
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