Struct PhysicsGraphicalSmoothing
A component to indicate that the graphical representation of a dynamic rigid body's motion should be smoothed when the rendering framerate is greater than the fixed step rate used by physics.
When used on its own, it indicates that smoothing should extrapolate into the future based on the body's current velocity.
The result is thus up-to-date, but can mis-predict the body's transformations since any future collision response has not yet been resolved.
See also PhysicsGraphicalInterpolationBuffer.
Syntax
[WriteGroup(typeof(LocalToWorld))]
public struct PhysicsGraphicalSmoothing : IComponentData, IQueryTypeParameter
Fields
ApplySmoothing
If non-zero, apply smoothing.
Set this value to 0 when teleporting a body to prevent smoothing the motion of its graphics representation.
SmoothRigidBodiesGraphicalMotion will reset this value to 1 each frame.
Declaration
public byte ApplySmoothing
Field Value
CurrentVelocity
The body's linear and angular velocity from the most recent physics tick.
Declaration
public PhysicsVelocity CurrentVelocity
Field Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.