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    Class BufferInterpolatedRigidBodiesMotion

    A system that writes to a rigid body's PhysicsGraphicalInterpolationBuffer component by copying its LocalTransform and PhysicsVelocity before physics steps. These values are used for bodies whose graphics representations will be interpolated by the SmoothRigidBodiesGraphicalMotion system. Add a WriteGroupAttribute to your own component if you need to use different values (as with a character controller).

    NOTE: Consider the case when an interpolated rigid body needs to be teleported (i.e. have its LocalTransform or PhysicsVelocity components changed directly), specifically after this system is updated and before SmoothRigidBodiesGraphicalMotion is updated. In that case, you should set associated ApplySmoothing to 0. or assign the appropriate new PhysicsGraphicalInterpolationBuffer component values as well.

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    BufferInterpolatedRigidBodiesMotion
    Inherited Members
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.HasBuffer<T>(Entity)
    SystemBase.GetComponentLookup<T>(Boolean)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity, Boolean)
    SystemBase.GetBufferLookup<T>(Boolean)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.GetEntityStorageInfoLookup()
    SystemBase.GetStorageInfoFromEntity()
    SystemBase.Exists(Entity)
    SystemBase.Dependency
    SystemBase.CheckedStateRef
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireAnyForUpdate(EntityQuery[])
    ComponentSystemBase.RequireAnyForUpdate(NativeArray<EntityQuery>)
    ComponentSystemBase.RequireForUpdate<T>()
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.GetSingletonRW<T>()
    ComponentSystemBase.GetSingletonBuffer<T>(Boolean)
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.TryGetSingletonBuffer<T>(DynamicBuffer<T>)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetEntityQuery(EntityQueryBuilder)
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandle
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.WorldUpdateAllocator
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Physics.GraphicsIntegration
    Syntax
    [RequireMatchingQueriesForUpdate]
    [UpdateInGroup(typeof(PhysicsSystemGroup))]
    [UpdateAfter(typeof(PhysicsInitializeGroup))]
    [UpdateBefore(typeof(ExportPhysicsWorld))]
    public class BufferInterpolatedRigidBodiesMotion : SystemBase

    Properties

    InterpolatedDynamicBodiesQuery

    An entity query matching dynamic rigid bodies whose graphical motion should be interpolated.

    Declaration
    public EntityQuery InterpolatedDynamicBodiesQuery { get; }
    Property Value
    Type Description
    EntityQuery
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    Generated by DocFX on 18 October 2023