Struct CylinderCollider
A collider in the shape of a cylinder.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct CylinderCollider : IConvexCollider, ICollider, ICollidable
Properties
BevelRadius
Gets the bevel radius.
Declaration
public readonly float BevelRadius { get; }
Property Value
Type | Description |
---|---|
Single | The bevel radius. |
Center
Gets the center.
Declaration
public readonly float3 Center { get; }
Property Value
Type | Description |
---|---|
float3 | The center. |
CollisionType
Gets the collision type.
Declaration
public readonly CollisionType CollisionType { get; }
Property Value
Type | Description |
---|---|
CollisionType | The collision type. |
Implements
Geometry
Gets or sets the geometry.
Declaration
public CylinderGeometry Geometry { get; set; }
Property Value
Type | Description |
---|---|
CylinderGeometry | The geometry. |
Height
Gets the height.
Declaration
public readonly float Height { get; }
Property Value
Type | Description |
---|---|
Single | The height. |
MassProperties
Gets the mass properties.
Declaration
public readonly MassProperties MassProperties { get; }
Property Value
Type | Description |
---|---|
MassProperties | The mass properties. |
Implements
Material
Gets or sets the material.
Declaration
public Material Material { get; set; }
Property Value
Type | Description |
---|---|
Material | The material. |
MemorySize
Gets the memory size.
Declaration
public readonly int MemorySize { get; }
Property Value
Type | Description |
---|---|
Int32 | The size of the memory. |
Implements
Orientation
Gets the orientation.
Declaration
public readonly quaternion Orientation { get; }
Property Value
Type | Description |
---|---|
quaternion | The orientation. |
Radius
Gets the radius.
Declaration
public readonly float Radius { get; }
Property Value
Type | Description |
---|---|
Single | The radius. |
SideCount
Gets the number of sides.
Declaration
public readonly int SideCount { get; }
Property Value
Type | Description |
---|---|
Int32 | The number of sides. |
Type
Gets the type.
Declaration
public readonly ColliderType Type { get; }
Property Value
Type | Description |
---|---|
ColliderType | The type. |
Implements
Methods
BoxCast(float3, quaternion, float3, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCast(float3, quaternion, float3, float3, Single, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCastAll(float3, quaternion, float3, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Box cast all.
Declaration
public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
BoxCastCustom<T>(float3, quaternion, float3, float3, Single, ref T, CollisionFilter, QueryInteraction)
Box cast custom.
Declaration
public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CalculateAabb()
Calculates the aabb.
Declaration
public Aabb CalculateAabb()
Returns
Type | Description |
---|---|
Aabb | The calculated aabb. |
Implements
CalculateAabb(RigidTransform, Single)
Calculates the aabb.
Declaration
public Aabb CalculateAabb(RigidTransform transform, float uniformScale = 1F)
Parameters
Type | Name | Description |
---|---|---|
RigidTransform | transform | The transform. |
Single | uniformScale | (Optional) The uniform scale. |
Returns
Type | Description |
---|---|
Aabb | The calculated aabb. |
CalculateDistance(ColliderDistanceInput)
Calculate the distance from another collider to this one.
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(ColliderDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(PointDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance(PointDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CalculateDistance<T>(ColliderDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CalculateDistance<T>(PointDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CapsuleCast(float3, float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCast(float3, float3, Single, float3, Single, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCastAll(float3, float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Capsule cast all.
Declaration
public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CapsuleCastCustom<T>(float3, float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)
Capsule cast custom.
Declaration
public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CastCollider(ColliderCastInput)
Cast another collider against this one.
Declaration
public bool CastCollider(ColliderCastInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
NativeList<ColliderCastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider(ColliderCastInput, out ColliderCastHit)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
ColliderCastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastCollider<T>(ColliderCastInput, ref T)
Cast collider.
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CastRay(RaycastInput)
Cast a ray against this collider.
Declaration
public bool CastRay(RaycastInput input)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay(RaycastInput, ref NativeList<RaycastHit>)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
NativeList<RaycastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay(RaycastInput, out RaycastHit)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
RaycastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CastRay<T>(RaycastInput, ref T)
Cast ray.
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
where T : struct, ICollector<RaycastHit>
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
Check box.
Declaration
public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CheckCapsule(float3, float3, Single, CollisionFilter, QueryInteraction)
Check capsule.
Declaration
public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
CheckSphere(float3, Single, CollisionFilter, QueryInteraction)
Checks if the sphere overlaps this collider.
Declaration
public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
Create(CylinderGeometry)
Creates a new BlobAssetReference<Collider>
Declaration
public static BlobAssetReference<Collider> Create(CylinderGeometry geometry)
Parameters
Type | Name | Description |
---|---|---|
CylinderGeometry | geometry | The geometry. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
Create(CylinderGeometry, CollisionFilter)
Creates a new BlobAssetReference<Collider>
Declaration
public static BlobAssetReference<Collider> Create(CylinderGeometry geometry, CollisionFilter filter)
Parameters
Type | Name | Description |
---|---|---|
CylinderGeometry | geometry | The geometry. |
CollisionFilter | filter | Specifies the filter. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
Create(CylinderGeometry, CollisionFilter, Material)
Creates a new BlobAssetReference<Collider>
Declaration
public static BlobAssetReference<Collider> Create(CylinderGeometry geometry, CollisionFilter filter, Material material)
Parameters
Type | Name | Description |
---|---|---|
CylinderGeometry | geometry | The geometry. |
CollisionFilter | filter | Specifies the filter. |
Material | material | The material. |
Returns
Type | Description |
---|---|
BlobAssetReference<Collider> | A BlobAssetReference<Collider> |
GetCollisionFilter()
Gets the collision filter.
Declaration
public CollisionFilter GetCollisionFilter()
Returns
Type | Description |
---|---|
CollisionFilter | The collision filter. |
Implements
Initialize(CylinderGeometry, CollisionFilter, Material)
Initializes the cylinder collider, enables it to be created on stack.
Declaration
public void Initialize(CylinderGeometry geometry, CollisionFilter filter, Material material)
Parameters
Type | Name | Description |
---|---|---|
CylinderGeometry | geometry | The geometry. |
CollisionFilter | filter | Specifies the filter. |
Material | material | The material. |
OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap box.
Declaration
public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
Overlap box custom.
Declaration
public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
OverlapCapsule(float3, float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap capsule.
Declaration
public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapCapsuleCustom<T>(float3, float3, Single, ref T, CollisionFilter, QueryInteraction)
Overlap capsule custom.
Declaration
public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
Single | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
OverlapSphere(float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap sphere.
Declaration
public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
OverlapSphereCustom<T>(float3, Single, ref T, CollisionFilter, QueryInteraction)
Overlap sphere custom.
Declaration
public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
Single | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
Implements
SetCollisionFilter(CollisionFilter)
Sets the collision filter.
Declaration
public void SetCollisionFilter(CollisionFilter filter)
Parameters
Type | Name | Description |
---|---|---|
CollisionFilter | filter | Specifies the filter. |
Implements
SphereCast(float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCast(float3, Single, float3, Single, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCastAll(float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Sphere cast all.
Declaration
public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Implements
SphereCastCustom<T>(float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)
Sphere cast custom.
Declaration
public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
Single | radius | The radius. |
float3 | direction | The direction. |
Single | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
Boolean | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |