Class CopyPhysicsVelocityToSmoothing
A system that writes to a body's PhysicsGraphicalSmoothing component by copying its PhysicsVelocity after physics has stepped.
These values are used for bodies whose graphics representations will be smoothed by the SmoothRigidBodiesGraphicalMotion system.
Add a WriteGroupAttribute to your own component if you need to use a different value (as with a character controller).
Inherited Members
Unity.Entities.SystemBase.OnCreateForCompiler()
Namespace: Unity.Physics.GraphicsIntegration
Syntax
public class CopyPhysicsVelocityToSmoothing : SystemBase, IPhysicsSystem
Properties
SmoothedDynamicBodiesGroup
An entity query matching dynamic rigid bodies whose motion should be smoothed.
Declaration
public EntityQuery SmoothedDynamicBodiesGroup { get; }
Property Value
| Type | Description |
|---|---|
| EntityQuery |
Methods
AddInputDependency(JobHandle)
Inject an input dependency into this system's job chain.
Declaration
public void AddInputDependency(JobHandle inputDep)
Parameters
| Type | Name | Description |
|---|---|---|
| JobHandle | inputDep | The JobHandle for the dependency. |
GetOutputDependency()
Get the final job handle for this system;
Declaration
public JobHandle GetOutputDependency()
Returns
| Type | Description |
|---|---|
| JobHandle |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()