Struct TriggerEvent
Syntax
public struct TriggerEvent : ISimulationEvent<TriggerEvent>, IComparable<TriggerEvent>
Properties
BodyIndexA
Declaration
public readonly int BodyIndexA { get; }
Property Value
Implements
BodyIndexB
Declaration
public readonly int BodyIndexB { get; }
Property Value
Implements
ColliderKeyA
Declaration
public readonly ColliderKey ColliderKeyA { get; }
Property Value
Implements
ColliderKeyB
Declaration
public readonly ColliderKey ColliderKeyB { get; }
Property Value
Implements
EntityA
Declaration
public readonly Entity EntityA { get; }
Property Value
Implements
EntityB
Declaration
public readonly Entity EntityB { get; }
Property Value
Implements
Methods
CompareTo(TriggerEvent)
Declaration
public int CompareTo(TriggerEvent other)
Parameters
Returns