Interface ISimulationEvent<T>
An event raised when a pair of bodies interact during solving.
Namespace: Unity.Physics
Syntax
public interface ISimulationEvent<T> : IComparable<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
BodyIndexA
Declaration
int BodyIndexA { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
BodyIndexB
Declaration
int BodyIndexB { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
ColliderKeyA
Declaration
ColliderKey ColliderKeyA { get; }
Property Value
| Type | Description |
|---|---|
| ColliderKey |
ColliderKeyB
Declaration
ColliderKey ColliderKeyB { get; }
Property Value
| Type | Description |
|---|---|
| ColliderKey |
EntityA
Declaration
Entity EntityA { get; }
Property Value
| Type | Description |
|---|---|
| Entity |
EntityB
Declaration
Entity EntityB { get; }
Property Value
| Type | Description |
|---|---|
| Entity |