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    Struct CollisionWorld

    Namespace: Unity.Physics
    Syntax
    [NoAlias]
    public struct CollisionWorld : ICollidable, IDisposable

    Constructors

    CollisionWorld(Int32, Int32)

    Declaration
    public CollisionWorld(int numStaticBodies, int numDynamicBodies)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies

    Properties

    Bodies

    Declaration
    public readonly NativeArray<RigidBody> Bodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    CollisionTolerance

    Declaration
    public readonly float CollisionTolerance { get; }
    Property Value
    Type Description
    Single

    DynamicBodies

    Declaration
    public readonly NativeArray<RigidBody> DynamicBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    NumBodies

    Declaration
    public readonly int NumBodies { get; }
    Property Value
    Type Description
    Int32

    NumDynamicBodies

    Declaration
    public readonly int NumDynamicBodies { get; }
    Property Value
    Type Description
    Int32

    NumStaticBodies

    Declaration
    public readonly int NumStaticBodies { get; }
    Property Value
    Type Description
    Int32

    StaticBodies

    Declaration
    public readonly NativeArray<RigidBody> StaticBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    Methods

    BoxCast(float3, quaternion, float3, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.BoxCast(float3, quaternion, float3, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    BoxCast(float3, quaternion, float3, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.BoxCast(float3, quaternion, float3, float3, Single, CollisionFilter, QueryInteraction)

    BoxCastAll(float3, quaternion, float3, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.BoxCastAll(float3, quaternion, float3, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    BoxCastCustom<T>(float3, quaternion, float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.BoxCastCustom<T>(float3, quaternion, float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    BuildBroadphase(ref PhysicsWorld, Single, float3, Boolean)

    Declaration
    public void BuildBroadphase(ref PhysicsWorld world, float timeStep, float3 gravity, bool buildStaticTree = true)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    float3 gravity
    Boolean buildStaticTree

    CalculateAabb()

    Declaration
    public Aabb CalculateAabb()
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb()

    CalculateAabb(RigidTransform)

    Declaration
    public Aabb CalculateAabb(RigidTransform transform)
    Parameters
    Type Name Description
    RigidTransform transform
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb(RigidTransform)

    CalculateDistance(ColliderDistanceInput)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput)

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)

    CalculateDistance(PointDistanceInput)

    Declaration
    public bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput)

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)

    CapsuleCast(float3, float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CapsuleCast(float3, float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    CapsuleCast(float3, float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CapsuleCast(float3, float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    CapsuleCastAll(float3, float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CapsuleCastAll(float3, float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    CapsuleCastCustom<T>(float3, float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CapsuleCastCustom<T>(float3, float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    CastCollider(ColliderCastInput)

    Declaration
    public bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput)

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Declaration
    public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input
    NativeList<ColliderCastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Declaration
    public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input
    ColliderCastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)

    CastCollider<T>(ColliderCastInput, ref T)

    Declaration
    public bool CastCollider<T>(ColliderCastInput input, ref T collector)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)

    CastRay(RaycastInput)

    Declaration
    public bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput)

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Declaration
    public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input
    NativeList<RaycastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)

    CastRay(RaycastInput, out RaycastHit)

    Declaration
    public bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input
    RaycastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, out RaycastHit)

    CastRay<T>(RaycastInput, ref T)

    Declaration
    public bool CastRay<T>(RaycastInput input, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastRay<T>(RaycastInput, ref T)

    CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)

    Declaration
    public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)

    CheckCapsule(float3, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CheckCapsule(float3, float3, Single, CollisionFilter, QueryInteraction)

    CheckSphere(float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position
    Single radius
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CheckSphere(float3, Single, CollisionFilter, QueryInteraction)

    Clone()

    Declaration
    public CollisionWorld Clone()
    Returns
    Type Description
    CollisionWorld

    Dispose()

    Declaration
    public void Dispose()

    FindOverlaps(ref NativeStream.Writer, ref NativeStream.Writer)

    Declaration
    public void FindOverlaps(ref NativeStream.Writer dynamicVsDynamicPairsWriter, ref NativeStream.Writer staticVsDynamicPairsWriter)
    Parameters
    Type Name Description
    NativeStream.Writer dynamicVsDynamicPairsWriter
    NativeStream.Writer staticVsDynamicPairsWriter

    GetRigidBodyIndex(Entity)

    Declaration
    public int GetRigidBodyIndex(Entity entity)
    Parameters
    Type Name Description
    Entity entity
    Returns
    Type Description
    Int32

    OverlapAabb(OverlapAabbInput, ref NativeList<Int32>)

    Declaration
    public bool OverlapAabb(OverlapAabbInput input, ref NativeList<int> allHits)
    Parameters
    Type Name Description
    OverlapAabbInput input
    NativeList<Int32> allHits
    Returns
    Type Description
    Boolean

    OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)

    OverlapCapsule(float3, float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.OverlapCapsule(float3, float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    OverlapCapsuleCustom<T>(float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.OverlapCapsuleCustom<T>(float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    OverlapSphere(float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position
    Single radius
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.OverlapSphere(float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    OverlapSphereCustom<T>(float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 position
    Single radius
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.OverlapSphereCustom<T>(float3, Single, ref T, CollisionFilter, QueryInteraction)

    Reset(Int32, Int32)

    Declaration
    public void Reset(int numStaticBodies, int numDynamicBodies)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies

    ScheduleBuildBroadphaseJobs(ref PhysicsWorld, Single, float3, NativeArray<Int32>, JobHandle, Boolean)

    Declaration
    public JobHandle ScheduleBuildBroadphaseJobs(ref PhysicsWorld world, float timeStep, float3 gravity, NativeArray<int> buildStaticTree, JobHandle inputDeps, bool multiThreaded = true)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    float3 gravity
    NativeArray<Int32> buildStaticTree
    JobHandle inputDeps
    Boolean multiThreaded
    Returns
    Type Description
    JobHandle

    ScheduleFindOverlapsJobs(out NativeStream, out NativeStream, JobHandle, Boolean)

    Declaration
    public SimulationJobHandles ScheduleFindOverlapsJobs(out NativeStream dynamicVsDynamicPairsStream, out NativeStream staticVsDynamicPairsStream, JobHandle inputDeps, bool multiThreaded = true)
    Parameters
    Type Name Description
    NativeStream dynamicVsDynamicPairsStream
    NativeStream staticVsDynamicPairsStream
    JobHandle inputDeps
    Boolean multiThreaded
    Returns
    Type Description
    SimulationJobHandles

    ScheduleUpdateDynamicTree(ref PhysicsWorld, Single, float3, JobHandle, Boolean)

    Declaration
    public JobHandle ScheduleUpdateDynamicTree(ref PhysicsWorld world, float timeStep, float3 gravity, JobHandle inputDeps, bool multiThreaded = true)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    float3 gravity
    JobHandle inputDeps
    Boolean multiThreaded
    Returns
    Type Description
    JobHandle

    SphereCast(float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.SphereCast(float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    SphereCast(float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.SphereCast(float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    SphereCastAll(float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.SphereCastAll(float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    SphereCastCustom<T>(float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.SphereCastCustom<T>(float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    UpdateBodyIndexMap()

    Declaration
    public void UpdateBodyIndexMap()

    UpdateDynamicTree(ref PhysicsWorld, Single, float3)

    Declaration
    public void UpdateDynamicTree(ref PhysicsWorld world, float timeStep, float3 gravity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    float3 gravity
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