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    Interface ICollidable

    Namespace: Unity.Physics
    Syntax
    public interface ICollidable

    Methods

    BoxCast(float3, quaternion, float3, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    BoxCast(float3, quaternion, float3, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    BoxCastAll(float3, quaternion, float3, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    BoxCastCustom<T>(float3, quaternion, float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CalculateAabb()

    Declaration
    Aabb CalculateAabb()
    Returns
    Type Description
    Aabb

    CalculateAabb(RigidTransform)

    Declaration
    Aabb CalculateAabb(RigidTransform transform)
    Parameters
    Type Name Description
    RigidTransform transform
    Returns
    Type Description
    Aabb

    CalculateDistance(ColliderDistanceInput)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    Boolean

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean

    CalculateDistance(PointDistanceInput)

    Declaration
    bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    Boolean

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CapsuleCast(float3, float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    CapsuleCast(float3, float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    CapsuleCastAll(float3, float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    CapsuleCastCustom<T>(float3, float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CastCollider(ColliderCastInput)

    Declaration
    bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input
    Returns
    Type Description
    Boolean

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Declaration
    bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input
    NativeList<ColliderCastHit> allHits
    Returns
    Type Description
    Boolean

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Declaration
    bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input
    ColliderCastHit closestHit
    Returns
    Type Description
    Boolean

    CastCollider<T>(ColliderCastInput, ref T)

    Declaration
    bool CastCollider<T>(ColliderCastInput input, ref T collector)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CastRay(RaycastInput)

    Declaration
    bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input
    Returns
    Type Description
    Boolean

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Declaration
    bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input
    NativeList<RaycastHit> allHits
    Returns
    Type Description
    Boolean

    CastRay(RaycastInput, out RaycastHit)

    Declaration
    bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input
    RaycastHit closestHit
    Returns
    Type Description
    Boolean

    CastRay<T>(RaycastInput, ref T)

    Declaration
    bool CastRay<T>(RaycastInput input, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)

    Declaration
    bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    CheckCapsule(float3, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    CheckSphere(float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position
    Single radius
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 center
    quaternion orientation
    float3 halfExtents
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    OverlapCapsule(float3, float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    OverlapCapsuleCustom<T>(float3, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 point1
    float3 point2
    Single radius
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    OverlapSphere(float3, Single, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position
    Single radius
    NativeList<DistanceHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    OverlapSphereCustom<T>(float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 position
    Single radius
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    SphereCast(float3, Single, float3, Single, out ColliderCastHit, CollisionFilter, QueryInteraction)

    Declaration
    bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    ColliderCastHit hitInfo
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    SphereCast(float3, Single, float3, Single, CollisionFilter, QueryInteraction)

    Declaration
    bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    SphereCastAll(float3, Single, float3, Single, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Declaration
    bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    NativeList<ColliderCastHit> outHits
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean

    SphereCastCustom<T>(float3, Single, float3, Single, ref T, CollisionFilter, QueryInteraction)

    Declaration
    bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 origin
    Single radius
    float3 direction
    Single maxDistance
    T collector
    CollisionFilter filter
    QueryInteraction queryInteraction
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
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