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    Struct SimulationContext

    Namespace: Unity.Physics
    Syntax
    public struct SimulationContext : IDisposable

    Properties

    CollisionEvents

    Declaration
    public readonly CollisionEvents CollisionEvents { get; }
    Property Value
    Type Description
    CollisionEvents

    TriggerEvents

    Declaration
    public readonly TriggerEvents TriggerEvents { get; }
    Property Value
    Type Description
    TriggerEvents

    Methods

    Dispose()

    Declaration
    public void Dispose()

    Reset(SimulationStepInput)

    Declaration
    public void Reset(SimulationStepInput stepInput)
    Parameters
    Type Name Description
    SimulationStepInput stepInput
    In This Article
    • Properties
      • CollisionEvents
      • TriggerEvents
    • Methods
      • Dispose()
      • Reset(SimulationStepInput)
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