Struct SimulationContext
Namespace: Unity.Physics
Syntax
public struct SimulationContext : IDisposable
Properties
CollisionEvents
Declaration
public readonly CollisionEvents CollisionEvents { get; }
Property Value
| Type | Description |
|---|---|
| CollisionEvents |
TriggerEvents
Declaration
public readonly TriggerEvents TriggerEvents { get; }
Property Value
| Type | Description |
|---|---|
| TriggerEvents |
Methods
Dispose()
Declaration
public void Dispose()
Reset(SimulationStepInput)
Declaration
public void Reset(SimulationStepInput stepInput)
Parameters
| Type | Name | Description |
|---|---|---|
| SimulationStepInput | stepInput |