docs.unity3d.com
    Show / Hide Table of Contents

    Struct SimulationStepInput

    Namespace: Unity.Physics
    Syntax
    public struct SimulationStepInput

    Fields

    Gravity

    Declaration
    public float3 Gravity
    Field Value
    Type Description
    float3

    HaveStaticBodiesChanged

    Declaration
    public NativeArray<int> HaveStaticBodiesChanged
    Field Value
    Type Description
    NativeArray<Int32>

    NumSolverIterations

    Declaration
    public int NumSolverIterations
    Field Value
    Type Description
    Int32

    SolverStabilizationHeuristicSettings

    Declaration
    public Solver.StabilizationHeuristicSettings SolverStabilizationHeuristicSettings
    Field Value
    Type Description
    Solver.StabilizationHeuristicSettings

    SynchronizeCollisionWorld

    Declaration
    public bool SynchronizeCollisionWorld
    Field Value
    Type Description
    Boolean

    TimeStep

    Declaration
    public float TimeStep
    Field Value
    Type Description
    Single

    World

    Declaration
    public PhysicsWorld World
    Field Value
    Type Description
    PhysicsWorld
    In This Article
    • Fields
      • Gravity
      • HaveStaticBodiesChanged
      • NumSolverIterations
      • SolverStabilizationHeuristicSettings
      • SynchronizeCollisionWorld
      • TimeStep
      • World
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023