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    Struct CollisionFilter

    Namespace: Unity.Physics
    Syntax
    public struct CollisionFilter : IEquatable<CollisionFilter>

    Fields

    BelongsTo

    Declaration
    public uint BelongsTo
    Field Value
    Type Description
    UInt32

    CollidesWith

    Declaration
    public uint CollidesWith
    Field Value
    Type Description
    UInt32

    Default

    Declaration
    public static readonly CollisionFilter Default
    Field Value
    Type Description
    CollisionFilter

    GroupIndex

    Declaration
    public int GroupIndex
    Field Value
    Type Description
    Int32

    Zero

    Declaration
    public static readonly CollisionFilter Zero
    Field Value
    Type Description
    CollisionFilter

    Properties

    IsEmpty

    Declaration
    public readonly bool IsEmpty { get; }
    Property Value
    Type Description
    Boolean

    Methods

    CreateUnion(CollisionFilter, CollisionFilter)

    Declaration
    public static CollisionFilter CreateUnion(CollisionFilter filterA, CollisionFilter filterB)
    Parameters
    Type Name Description
    CollisionFilter filterA
    CollisionFilter filterB
    Returns
    Type Description
    CollisionFilter

    Equals(CollisionFilter)

    Declaration
    public bool Equals(CollisionFilter other)
    Parameters
    Type Name Description
    CollisionFilter other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    IsCollisionEnabled(CollisionFilter, CollisionFilter)

    Declaration
    public static bool IsCollisionEnabled(CollisionFilter filterA, CollisionFilter filterB)
    Parameters
    Type Name Description
    CollisionFilter filterA
    CollisionFilter filterB
    Returns
    Type Description
    Boolean
    In This Article
    • Fields
      • BelongsTo
      • CollidesWith
      • Default
      • GroupIndex
      • Zero
    • Properties
      • IsEmpty
    • Methods
      • CreateUnion(CollisionFilter, CollisionFilter)
      • Equals(CollisionFilter)
      • GetHashCode()
      • IsCollisionEnabled(CollisionFilter, CollisionFilter)
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