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    Struct ColliderKey

    Namespace: Unity.Physics
    Syntax
    public struct ColliderKey : IEquatable<ColliderKey>, IComparable<ColliderKey>

    Constructors

    ColliderKey(UInt32, UInt32)

    Declaration
    public ColliderKey(uint numSubKeyBits, uint subKey)
    Parameters
    Type Name Description
    UInt32 numSubKeyBits
    UInt32 subKey

    Fields

    Empty

    Declaration
    public static readonly ColliderKey Empty
    Field Value
    Type Description
    ColliderKey

    Properties

    Value

    Declaration
    public uint Value { readonly get; }
    Property Value
    Type Description
    UInt32

    Methods

    CompareTo(ColliderKey)

    Declaration
    public int CompareTo(ColliderKey other)
    Parameters
    Type Name Description
    ColliderKey other
    Returns
    Type Description
    Int32

    Equals(ColliderKey)

    Declaration
    public bool Equals(ColliderKey other)
    Parameters
    Type Name Description
    ColliderKey other
    Returns
    Type Description
    Boolean

    PopSubKey(UInt32, out UInt32)

    Declaration
    public bool PopSubKey(uint numSubKeyBits, out uint subKey)
    Parameters
    Type Name Description
    UInt32 numSubKeyBits
    UInt32 subKey
    Returns
    Type Description
    Boolean

    PushSubKey(UInt32, UInt32)

    Declaration
    public void PushSubKey(uint numSubKeyBits, uint subKey)
    Parameters
    Type Name Description
    UInt32 numSubKeyBits
    UInt32 subKey

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    In This Article
    • Constructors
      • ColliderKey(UInt32, UInt32)
    • Fields
      • Empty
    • Properties
      • Value
    • Methods
      • CompareTo(ColliderKey)
      • Equals(ColliderKey)
      • PopSubKey(UInt32, out UInt32)
      • PushSubKey(UInt32, UInt32)
      • ToString()
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