Struct PolygonCollider
  
Syntax
public struct PolygonCollider : IConvexCollider, ICollider, ICollidable
 
Properties
  
CollisionType
Declaration
public CollisionType CollisionType { get; }
 
Property Value
Filter
Declaration
public CollisionFilter Filter { get; set; }
 
Property Value
IsQuad
Declaration
public bool IsQuad { get; }
 
Property Value
IsTriangle
Declaration
public bool IsTriangle { get; }
 
Property Value
MassProperties
Declaration
public MassProperties MassProperties { get; }
 
Property Value
Material
Declaration
public Material Material { get; set; }
 
Property Value
MemorySize
Declaration
public int MemorySize { get; }
 
Property Value
Planes
Declaration
public BlobArray.Accessor<Plane> Planes { get; }
 
Property Value
Type
Declaration
public ColliderType Type { get; }
 
Property Value
Vertices
Declaration
public BlobArray.Accessor<float3> Vertices { get; }
 
Property Value
Methods
  
CalculateAabb()
Declaration
public Aabb CalculateAabb()
 
Returns
Implements
Declaration
public Aabb CalculateAabb(RigidTransform transform)
 
Parameters
| Type | 
Name | 
Description | 
| RigidTransform | 
transform | 
 | 
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastCollider(ColliderCastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
    where T : struct, ICollector<ColliderCastHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastRay(RaycastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
    where T : struct, ICollector<RaycastHit>
 
Parameters
Returns
Type Parameters
Implements
CreateQuad(float3, float3, float3, float3)
Declaration
public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3)
 
Parameters
| Type | 
Name | 
Description | 
| float3 | 
vertex0 | 
 | 
| float3 | 
vertex1 | 
 | 
| float3 | 
vertex2 | 
 | 
| float3 | 
vertex3 | 
 | 
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
CreateQuad(float3, float3, float3, float3, CollisionFilter)
Declaration
public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter)
 
Parameters
| Type | 
Name | 
Description | 
| float3 | 
vertex0 | 
 | 
| float3 | 
vertex1 | 
 | 
| float3 | 
vertex2 | 
 | 
| float3 | 
vertex3 | 
 | 
| CollisionFilter | 
filter | 
 | 
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
CreateQuad(float3, float3, float3, float3, CollisionFilter, Material)
Declaration
public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter, Material material)
 
Parameters
| Type | 
Name | 
Description | 
| float3 | 
vertex0 | 
 | 
| float3 | 
vertex1 | 
 | 
| float3 | 
vertex2 | 
 | 
| float3 | 
vertex3 | 
 | 
| CollisionFilter | 
filter | 
 | 
| Material | 
material | 
 | 
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
CreateTriangle(float3, float3, float3)
Declaration
public static BlobAssetReference<Collider> CreateTriangle(float3 vertex0, float3 vertex1, float3 vertex2)
 
Parameters
| Type | 
Name | 
Description | 
| float3 | 
vertex0 | 
 | 
| float3 | 
vertex1 | 
 | 
| float3 | 
vertex2 | 
 | 
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
CreateTriangle(float3, float3, float3, CollisionFilter)
Declaration
public static BlobAssetReference<Collider> CreateTriangle(float3 vertex0, float3 vertex1, float3 vertex2, CollisionFilter filter)
 
Parameters
| Type | 
Name | 
Description | 
| float3 | 
vertex0 | 
 | 
| float3 | 
vertex1 | 
 | 
| float3 | 
vertex2 | 
 | 
| CollisionFilter | 
filter | 
 | 
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
CreateTriangle(float3, float3, float3, CollisionFilter, Material)
Declaration
public static BlobAssetReference<Collider> CreateTriangle(float3 vertex0, float3 vertex1, float3 vertex2, CollisionFilter filter, Material material)
 
Parameters
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 |