Struct BlobArray.Accessor<T>
Namespace: Unity.Physics
Syntax
public struct Accessor<T>
    where T : struct
Type Parameters
| Name | Description | 
|---|---|
| T | 
Constructors
Accessor(ref BlobArray)
Declaration
public Accessor(ref BlobArray blobArray)
Parameters
| Type | Name | Description | 
|---|---|---|
| BlobArray | blobArray | 
Properties
Item[Int32]
Declaration
public T this[int index] { get; }
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | index | 
Property Value
| Type | Description | 
|---|---|
| T | 
Length
Declaration
public int Length { get; }
Property Value
| Type | Description | 
|---|---|
| Int32 | 
Methods
GetEnumerator()
Declaration
public BlobArray.Accessor<T>.Enumerator GetEnumerator()
Returns
| Type | Description | 
|---|---|
| BlobArray.Accessor.Enumerator<> |