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    Class RaycastQueries

    Inheritance
    System.Object
    RaycastQueries
    Namespace: Unity.Physics
    Syntax
    public static class RaycastQueries

    Methods

    RayCapsule(float3, float3, float3, float3, Single, ref Single, out float3)

    Declaration
    public static bool RayCapsule(float3 rayOrigin, float3 rayDirection, float3 vertex0, float3 vertex1, float radius, ref float fraction, out float3 normal)
    Parameters
    Type Name Description
    float3 rayOrigin
    float3 rayDirection
    float3 vertex0
    float3 vertex1
    System.Single radius
    System.Single fraction
    float3 normal
    Returns
    Type Description
    System.Boolean

    RayCollider<T>(RaycastInput, Collider*, ref T)

    Declaration
    public static bool RayCollider<T>(RaycastInput input, Collider*collider, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    Collider* collider
    T collector
    Returns
    Type Description
    System.Boolean
    Type Parameters
    Name Description
    T

    RayConvex(float3, float3, ref ConvexHull, ref Single, out float3)

    Declaration
    public static bool RayConvex(float3 rayOrigin, float3 rayDirection, ref ConvexHull hull, ref float fraction, out float3 normal)
    Parameters
    Type Name Description
    float3 rayOrigin
    float3 rayDirection
    ConvexHull hull
    System.Single fraction
    float3 normal
    Returns
    Type Description
    System.Boolean

    RayQuad(float3, float3, float3, float3, float3, float3, ref Single, out float3)

    Declaration
    public static bool RayQuad(float3 rayOrigin, float3 rayDirection, float3 a, float3 b, float3 c, float3 d, ref float fraction, out float3 unnormalizedNormal)
    Parameters
    Type Name Description
    float3 rayOrigin
    float3 rayDirection
    float3 a
    float3 b
    float3 c
    float3 d
    System.Single fraction
    float3 unnormalizedNormal
    Returns
    Type Description
    System.Boolean

    RaySphere(float3, float3, float3, Single, ref Single, out float3)

    Declaration
    public static bool RaySphere(float3 rayOrigin, float3 rayDirection, float3 sphereCenter, float sphereRadius, ref float fraction, out float3 normal)
    Parameters
    Type Name Description
    float3 rayOrigin
    float3 rayDirection
    float3 sphereCenter
    System.Single sphereRadius
    System.Single fraction
    float3 normal
    Returns
    Type Description
    System.Boolean

    RayTriangle(float3, float3, float3, float3, float3, ref Single, out float3)

    Declaration
    public static bool RayTriangle(float3 rayOrigin, float3 rayDirection, float3 a, float3 b, float3 c, ref float fraction, out float3 unnormalizedNormal)
    Parameters
    Type Name Description
    float3 rayOrigin
    float3 rayDirection
    float3 a
    float3 b
    float3 c
    System.Single fraction
    float3 unnormalizedNormal
    Returns
    Type Description
    System.Boolean
    In This Article
    • Methods
      • RayCapsule(float3, float3, float3, float3, Single, ref Single, out float3)
      • RayCollider<T>(RaycastInput, Collider*, ref T)
      • RayConvex(float3, float3, ref ConvexHull, ref Single, out float3)
      • RayQuad(float3, float3, float3, float3, float3, float3, ref Single, out float3)
      • RaySphere(float3, float3, float3, Single, ref Single, out float3)
      • RayTriangle(float3, float3, float3, float3, float3, ref Single, out float3)
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