Class RaycastQueries
Inheritance
System.Object
RaycastQueries
Syntax
public static class RaycastQueries
Methods
RayCapsule(float3, float3, float3, float3, Single, ref Single, out float3)
Declaration
public static bool RayCapsule(float3 rayOrigin, float3 rayDirection, float3 vertex0, float3 vertex1, float radius, ref float fraction, out float3 normal)
Parameters
Type |
Name |
Description |
float3 |
rayOrigin |
|
float3 |
rayDirection |
|
float3 |
vertex0 |
|
float3 |
vertex1 |
|
System.Single |
radius |
|
System.Single |
fraction |
|
float3 |
normal |
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public static bool RayCollider<T>(RaycastInput input, Collider*collider, ref T collector)
where T : struct, ICollector<RaycastHit>
Parameters
Returns
Type |
Description |
System.Boolean |
|
Type Parameters
RayConvex(float3, float3, ref ConvexHull, ref Single, out float3)
Declaration
public static bool RayConvex(float3 rayOrigin, float3 rayDirection, ref ConvexHull hull, ref float fraction, out float3 normal)
Parameters
Type |
Name |
Description |
float3 |
rayOrigin |
|
float3 |
rayDirection |
|
ConvexHull |
hull |
|
System.Single |
fraction |
|
float3 |
normal |
|
Returns
Type |
Description |
System.Boolean |
|
RayQuad(float3, float3, float3, float3, float3, float3, ref Single, out float3)
Declaration
public static bool RayQuad(float3 rayOrigin, float3 rayDirection, float3 a, float3 b, float3 c, float3 d, ref float fraction, out float3 unnormalizedNormal)
Parameters
Type |
Name |
Description |
float3 |
rayOrigin |
|
float3 |
rayDirection |
|
float3 |
a |
|
float3 |
b |
|
float3 |
c |
|
float3 |
d |
|
System.Single |
fraction |
|
float3 |
unnormalizedNormal |
|
Returns
Type |
Description |
System.Boolean |
|
RaySphere(float3, float3, float3, Single, ref Single, out float3)
Declaration
public static bool RaySphere(float3 rayOrigin, float3 rayDirection, float3 sphereCenter, float sphereRadius, ref float fraction, out float3 normal)
Parameters
Type |
Name |
Description |
float3 |
rayOrigin |
|
float3 |
rayDirection |
|
float3 |
sphereCenter |
|
System.Single |
sphereRadius |
|
System.Single |
fraction |
|
float3 |
normal |
|
Returns
Type |
Description |
System.Boolean |
|
RayTriangle(float3, float3, float3, float3, float3, ref Single, out float3)
Declaration
public static bool RayTriangle(float3 rayOrigin, float3 rayDirection, float3 a, float3 b, float3 c, ref float fraction, out float3 unnormalizedNormal)
Parameters
Type |
Name |
Description |
float3 |
rayOrigin |
|
float3 |
rayDirection |
|
float3 |
a |
|
float3 |
b |
|
float3 |
c |
|
System.Single |
fraction |
|
float3 |
unnormalizedNormal |
|
Returns
Type |
Description |
System.Boolean |
|