Struct Mesh | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct Mesh

    Namespace: Unity.Physics
    Syntax
    public struct Mesh

    Properties

    BoundingVolumeHierarchy

    Declaration
    public BoundingVolumeHierarchy BoundingVolumeHierarchy { get; }
    Property Value
    Type Description
    BoundingVolumeHierarchy

    NumColliderKeyBits

    Declaration
    public uint NumColliderKeyBits { get; }
    Property Value
    Type Description
    System.UInt32

    Sections

    Declaration
    public BlobArray.Accessor<Mesh.Section> Sections { get; }
    Property Value
    Type Description
    BlobArray.Accessor<Mesh.Section>

    Methods

    GetNumPolygonsInPrimitive(Mesh.PrimitiveFlags)

    Declaration
    public static int GetNumPolygonsInPrimitive(Mesh.PrimitiveFlags primitiveFlags)
    Parameters
    Type Name Description
    Mesh.PrimitiveFlags primitiveFlags
    Returns
    Type Description
    System.Int32

    IsPrimitveFlagSet(Mesh.PrimitiveFlags, Mesh.PrimitiveFlags)

    Declaration
    public static bool IsPrimitveFlagSet(Mesh.PrimitiveFlags flags, Mesh.PrimitiveFlags testFlag)
    Parameters
    Type Name Description
    Mesh.PrimitiveFlags flags
    Mesh.PrimitiveFlags testFlag
    Returns
    Type Description
    System.Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023