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    Struct Mesh.Section

    Namespace: Unity.Physics
    Syntax
    public struct Section

    Fields

    MaxNumVertices

    Declaration
    public const int MaxNumVertices = 256
    Field Value
    Type Description
    System.Int32

    Properties

    Filters

    Declaration
    public BlobArray.Accessor<CollisionFilter> Filters { get; }
    Property Value
    Type Description
    BlobArray.Accessor<CollisionFilter>

    Materials

    Declaration
    public BlobArray.Accessor<Material> Materials { get; }
    Property Value
    Type Description
    BlobArray.Accessor<Material>

    PrimitiveFilterIndices

    Declaration
    public BlobArray.Accessor<short> PrimitiveFilterIndices { get; }
    Property Value
    Type Description
    BlobArray.Accessor<System.Int16>

    PrimitiveFlags

    Declaration
    public BlobArray.Accessor<Mesh.PrimitiveFlags> PrimitiveFlags { get; }
    Property Value
    Type Description
    BlobArray.Accessor<Mesh.PrimitiveFlags>

    PrimitiveMaterialIndices

    Declaration
    public BlobArray.Accessor<short> PrimitiveMaterialIndices { get; }
    Property Value
    Type Description
    BlobArray.Accessor<System.Int16>

    PrimitiveVertexIndices

    Declaration
    public BlobArray.Accessor<Mesh.PrimitiveVertexIndices> PrimitiveVertexIndices { get; }
    Property Value
    Type Description
    BlobArray.Accessor<Mesh.PrimitiveVertexIndices>

    Vertices

    Declaration
    public BlobArray.Accessor<float3> Vertices { get; }
    Property Value
    Type Description
    BlobArray.Accessor<float3>
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