Struct ConvexHullBuilder.Triangle
Syntax
public struct Triangle : IPoolElement
Constructors
Triangle(Int32, Int32, Int32, UInt32)
Declaration
public Triangle(int vertex0, int vertex1, int vertex2, uint uid)
Parameters
Type |
Name |
Description |
System.Int32 |
vertex0 |
|
System.Int32 |
vertex1 |
|
System.Int32 |
vertex2 |
|
System.UInt32 |
uid |
|
Fields
FaceIndex
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Link0
Declaration
public ConvexHullBuilder.Edge Link0
Field Value
Link1
Declaration
public ConvexHullBuilder.Edge Link1
Field Value
Link2
Declaration
public ConvexHullBuilder.Edge Link2
Field Value
Uid
Declaration
Field Value
Type |
Description |
System.UInt32 |
|
Vertex0
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Vertex1
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Vertex2
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Properties
IsAllocated
Declaration
public bool IsAllocated { get; }
Property Value
Type |
Description |
System.Boolean |
|
Implements
NextFree
Declaration
public int NextFree { get; }
Property Value
Type |
Description |
System.Int32 |
|
Implements
Methods
GetLink(Int32)
Declaration
public ConvexHullBuilder.Edge GetLink(int index)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
|
Returns
GetVertex(Int32)
Declaration
public int GetVertex(int index)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
|
Returns
Type |
Description |
System.Int32 |
|
SetLink(Int32, ConvexHullBuilder.Edge)
Declaration
public void SetLink(int index, ConvexHullBuilder.Edge handle)
Parameters
SetVertex(Int32, Int32)
Declaration
public void SetVertex(int index, int value)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
|
System.Int32 |
value |
|
Explicit Interface Implementations
IPoolElement.MarkFree(Int32)
Declaration
void IPoolElement.MarkFree(int nextFree)
Parameters
Type |
Name |
Description |
System.Int32 |
nextFree |
|
Implements
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.