Struct ConvexHullBuilder.Edge | Package Manager UI website
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    Struct ConvexHullBuilder.Edge

    An edge of a triangle, used internally to traverse hull topology.

    Namespace: Unity.Physics
    Syntax
    public struct Edge : IEquatable<ConvexHullBuilder.Edge>

    Constructors

    Edge(Int32)

    Declaration
    public Edge(int value)
    Parameters
    Type Name Description
    System.Int32 value

    Edge(Int32, Int32)

    Declaration
    public Edge(int triangleIndex, int edgeIndex)
    Parameters
    Type Name Description
    System.Int32 triangleIndex
    System.Int32 edgeIndex

    Fields

    Invalid

    Declaration
    public static readonly ConvexHullBuilder.Edge Invalid
    Field Value
    Type Description
    ConvexHullBuilder.Edge

    Value

    Declaration
    public readonly int Value
    Field Value
    Type Description
    System.Int32

    Properties

    EdgeIndex

    Declaration
    public int EdgeIndex { get; }
    Property Value
    Type Description
    System.Int32

    IsValid

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    System.Boolean

    Next

    Declaration
    public ConvexHullBuilder.Edge Next { get; }
    Property Value
    Type Description
    ConvexHullBuilder.Edge

    Prev

    Declaration
    public ConvexHullBuilder.Edge Prev { get; }
    Property Value
    Type Description
    ConvexHullBuilder.Edge

    TriangleIndex

    Declaration
    public int TriangleIndex { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    Equals(ConvexHullBuilder.Edge)

    Declaration
    public bool Equals(ConvexHullBuilder.Edge other)
    Parameters
    Type Name Description
    ConvexHullBuilder.Edge other
    Returns
    Type Description
    System.Boolean
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