Class KeyPointTemplate
Template used to define the keypoints of a humanoid asset.
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
[CreateAssetMenu(fileName = "KeypointTemplate", menuName = "Perception/Keypoint Template", order = 2)]
public class KeyPointTemplate : ScriptableObject
Fields
| Name | Description |
|---|---|
| jointTexture | Texture to use for the visualization of the joint. |
| keyPoints | Array of KeyPointDefinition for the template. |
| skeleton | Array of the SkeletonDefinition for the template. |
| skeletonTexture | Texture to use for the visualization of the skeletal connection. |
| templateID | The Guid of the template |
| templateName | The name of the template |