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    Class GhostSimulationSystemGroup

    Present for both client and server worlds (and Local, for singleplayer input support). This is the core group, and contains the majority of the netcode systems. Its responsibilities are varied, and can be roughly sub-divided in the following categories:

    -input gathering: GhostInputSystemGroup

    -command handling: CommandSendSystemGroup

    -ghost prediction/simulation: PredictedSimulationSystemGroup

    -ghost spawning: see GhostSpawnClassificationSystem, GhostSpawnSystemGroup, GhostSpawnSystem, GhostDespawnSystem

    -ghost replication: GhostCollection, GhostSendSystem, GhostReceiveSystem and GhostUpdateSystem.

    In general, all systems that need to simulate/manipulate ghost entities should be added to this group.

    Inheritance
    object
    GhostSimulationSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class GhostSimulationSystemGroup : ComponentSystemGroup
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