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    Class GhostSpawnSystemGroup

    Parent group of all systems that need to process ghost entities after they are spawned. The group execute before NetworkReceiveSystemGroup to guarantee that when a new snasphot is received from server, all new ghosts has been spawned and ready to receive new data.

    Inheritance
    object
    GhostSpawnSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class GhostSpawnSystemGroup : ComponentSystemGroup
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