Class GhostSpawnSystemGroup
Parent group of all systems that need to process ghost entities after they are spawned. The group execute before NetworkReceiveSystemGroup to guarantee that when a new snasphot is received from server, all new ghosts has been spawned and ready to receive new data.
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public class GhostSpawnSystemGroup : ComponentSystemGroup