Class GhostInputSystemGroup
The parent group for all input gathering systems. Only present in client worlds (and local worlds, to allow singleplayer to use the same input gathering system). It runs before the CommandSendSystemGroup to remove any latency between input gathering and command submission. Updating your inputs here guarantees you'll have the right values when using force input latency (which will override your inputs in other parts of the frame). All systems that translate user input (for example, using the Input into ICommandData command data must update in this group).
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public class GhostInputSystemGroup : ComponentSystemGroup