• NetcodeConversionTarget
  • SerializationHelpers
    • PerTypeSerializationHelpers
  • Unity.NetCode
    • ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper>
    • ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>
    • ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
    • ApplyInputDataFromBufferJob<TInputComponentData, TInputHelper>
    • AutoCommandTarget
    • AutomaticThinClientWorldsUtility
    • AutomaticThinClientWorldsUtility.ThinClientWorldInitializationDelegate
    • BatchPredictAttribute
    • BeginPredictedSimulationEntityCommandBufferSystem
    • BeginPredictedSimulationEntityCommandBufferSystem.Singleton
    • BufferSerializationHelper<TComponentType, TSnapshot, TSerializer>
    • ClientOnlyVariant
    • ClientPopulatePrespawnedGhostsSystem
    • ClientServerBootstrap
    • ClientServerBootstrap.PlayType
    • ClientServerTickRate
    • ClientServerTickRate.FrameRateMode
    • ClientServerWorldExtensions
    • ClientTickRate
    • ClientTrackLoadedPrespawnSections
    • CommandArrivalStatistics
    • CommandDataInterpolationDelay
    • CommandDataUtility
    • CommandReceiveSystemGroup
    • CommandReceiveSystem<TCommandDataSerializer, TCommandData>
    • CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData
    • CommandSendSystemGroup
    • CommandSendSystem<TCommandDataSerializer, TCommandData>
    • CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData
    • CommandTarget
    • CommandTargetComponent
    • CompareCommandSystemGroup
    • ComponentSerializationHelper<TComponentType, TSnapshot, TSerializer>
    • ComponentTypeSerializationStrategy
    • ComponentTypeSerializationStrategy.DefaultType
    • ConcurrentDriverStore
    • ConnectionApproved
    • ConnectionState
    • ConnectionState.State
    • ConvertPredictionEntry
    • CopyCommandBufferToInputSystemGroup
    • CopyInputToBufferJob<TInputComponentData, TInputHelper>
    • CopyInputToCommandBufferSystemGroup
    • CopyInputToCommandBufferSystem<TInputComponentData, TInputHelper>
    • CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>
    • CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>.CopyInputToBufferJob
    • DebugGhostDrawer
    • DebugGhostDrawer.CustomDrawer
    • DefaultDriverBuilder
    • DefaultSmoothingActionUserParams
    • DefaultSmoothingActionUserParamsAuthoring
    • DefaultTranslationSmoothingAction
    • DefaultTranslationSmoothingAction.DefaultStaticUserParams
    • DefaultVariantSystemBase
    • DefaultVariantSystemBase.Rule
    • DefaultVariantSystemGroup
    • DisableAutomaticPrespawnSectionReporting
    • DisableAutomaticPrespawnSectionReportingAuthoring
    • DisconnectReasonEnumToString
    • DontSerializeForCommandAttribute
    • DontSerializeVariant
    • DontSupportPrefabOverridesAttribute
    • DriverMigrationSystem
    • EnablePacketLogging
    • EndPredictedSimulationEntityCommandBufferSystem
    • EndPredictedSimulationEntityCommandBufferSystem.Singleton
    • GameProtocolVersion
    • GhostAuthoringComponent
    • GhostAuthoringInspectionComponent
    • GhostChildEntity
    • GhostChildEntityComponent
    • GhostCollection
    • GhostCollectionComponentIndex
    • GhostCollectionCustomSerializers
    • GhostCollectionPrefab
    • GhostCollectionPrefab.LoadingState
    • GhostCollectionPrefabSerializer
    • GhostCollectionSystem
    • GhostComponent
    • GhostComponentAttribute
    • GhostComponentSerializerCollectionData
    • GhostComponentSerializerCollectionSystemGroup
    • GhostComponentUtilities
    • GhostComponentVariationAttribute
    • GhostConnectionPosition
    • GhostCount
    • GhostDebugMeshBounds
    • GhostDeltaPredictor
    • GhostDeserializerState
    • GhostDespawnSystem
    • GhostDistanceData
    • GhostDistanceImportance
    • GhostDistancePartitionShared
    • GhostDistancePartitioningSystem
    • GhostEnabledBitAttribute
    • GhostFieldAttribute
    • GhostFieldSubType
    • GhostFixedListCapacityAttribute
    • GhostGroup
    • GhostImportance
    • GhostImportance.BatchScaleImportanceDelegate
    • GhostImportance.ScaleImportanceDelegate
    • GhostInputSystemGroup
    • GhostInstance
    • GhostMetrics
    • GhostMetricsMonitor
    • GhostMetricsMonitorComponent
    • GhostMode
    • GhostModeMask
    • GhostNames
    • GhostOptimizationMode
    • GhostOwner
    • GhostOwnerComponent
    • GhostOwnerIsLocal
    • GhostPredictionDebugSystem
    • GhostPredictionHistorySystem
    • GhostPredictionSmoothing
    • GhostPredictionSmoothing.SmoothingActionDelegate
    • GhostPredictionSmoothingSystem
    • GhostPredictionSwitchingQueues
    • GhostPredictionSwitchingSystem
    • GhostPrefabCreation
    • GhostPrefabCreation.Component
    • GhostPrefabCreation.ComponentOverride
    • GhostPrefabCreation.ComponentOverrideType
    • GhostPrefabCreation.Config
    • GhostPrefabCustomSerializer
    • GhostPrefabCustomSerializer.ChunkPreserializeDelegate
    • GhostPrefabCustomSerializer.ChunkSerializerDelegate
    • GhostPrefabCustomSerializer.CollectComponentDelegate
    • GhostPrefabCustomSerializer.Context
    • GhostPrefabType
    • GhostReceiveSystem
    • GhostRelevancy
    • GhostRelevancyMode
    • GhostSendSystem
    • GhostSendSystemData
    • GhostSendType
    • GhostSerializationMetrics
    • GhostSerializerAttribute
    • GhostSerializerState
    • GhostSimulationSystemGroup
    • GhostSpawnBuffer
    • GhostSpawnBuffer.Type
    • GhostSpawnClassificationSystem
    • GhostSpawnClassificationSystemGroup
    • GhostSpawnQueue
    • GhostSpawnQueueComponent
    • GhostSpawnSystem
    • GhostSpawnSystemGroup
    • GhostType
    • GhostTypeComponent
    • GhostTypePartition
    • GhostUpdateSystem
    • GhostVariantsUtility
    • IApprovalRpcCommand
    • ICommandData
    • ICommandDataSerializer<T>
    • IGhostComponentSerializerRegistration
    • IGhostSerializer
    • IGhostSerializer<TComponent, TSnapshot>
    • IInputBufferData
    • IInputComponentData
    • IInputEventHelper<T>
    • INetworkStreamDriverConstructor
    • IPCAndSocketDriverConstructor
    • IRpcCommand
    • IRpcCommandSerializer<T>
    • IncomingCommandDataStreamBuffer
    • IncomingCommandDataStreamBufferComponent
    • IncomingRpcDataStreamBuffer
    • IncomingRpcDataStreamBufferComponent
    • IncomingSnapshotDataStreamBuffer
    • IncomingSnapshotDataStreamBufferComponent
    • InputBufferData<T>
    • InputEvent
    • MigrationTicket
    • MultiplayerPlayModePreferences
    • NetCodeConfig
    • NetCodeConfig.AutomaticBootstrapSetting
    • NetCodeConnectionEvent
    • NetCodeDebugConfig
    • NetCodeDebugConfigAuthoring
    • NetCodeDisableCommandCodeGenAttribute
    • NetCodeUtils
    • NetDebug
    • NetDebug.LogLevelType
    • NetDebugSystem
    • NetcodeBitArrayExtensions
    • NetcodeServerRateManager
    • NetworkDriverStore
    • NetworkDriverStore.Concurrent
    • NetworkDriverStore.DriverVisitor
    • NetworkDriverStore.NetworkDriverInstance
    • NetworkGroupCommandBufferSystem
    • NetworkGroupCommandBufferSystem.Singleton
    • NetworkId
    • NetworkIdComponent
    • NetworkIdDebugColorUtility
    • NetworkMetrics
    • NetworkProtocolVersion
    • NetworkReceiveSystemGroup
    • NetworkSimulatorSettings
    • NetworkSnapshotAck
    • NetworkSnapshotAckComponent
    • NetworkStreamConnectSystem
    • NetworkStreamConnection
    • NetworkStreamDisconnectReason
    • NetworkStreamDriver
    • NetworkStreamInGame
    • NetworkStreamIsReconnected
    • NetworkStreamListenSystem
    • NetworkStreamProtocol
    • NetworkStreamReceiveSystem
    • NetworkStreamRequestConnect
    • NetworkStreamRequestDisconnect
    • NetworkStreamRequestListen
    • NetworkStreamRequestListenResult
    • NetworkStreamRequestListenResult.State
    • NetworkStreamSnapshotTargetSize
    • NetworkTick
    • NetworkTime
    • NetworkTimeFlags
    • NetworkTimeSystem
    • NetworkTimeSystemData
    • OutgoingCommandDataStreamBuffer
    • OutgoingCommandDataStreamBufferComponent
    • OutgoingRpcDataStreamBuffer
    • OutgoingRpcDataStreamBufferComponent
    • OverrideAutomaticNetcodeBootstrap
    • PendingSpawnPlaceholder
    • PendingSpawnPlaceholderComponent
    • PortableFunctionPointer<T>
    • PositionOnlyVariant
    • PositionRotationVariant
    • PositionScaleVariant
    • PreSerializedGhost
    • PreSpawnedGhostIndex
    • PredictedFixedStepSimulationSystemGroup
    • PredictedGhost
    • PredictedGhostComponent
    • PredictedGhostDespawnSystem
    • PredictedGhostSpawn
    • PredictedGhostSpawnList
    • PredictedGhostSpawnRequest
    • PredictedGhostSpawnRequestComponent
    • PredictedGhostSpawnSystem
    • PredictedSimulationSystemGroup
    • PredictedSpawningSystemGroup
    • PredictionErrorMetrics
    • PredictionErrorNames
    • PredictionLoopUpdateMode
    • PredictionSwitchingSmoothing
    • PrefabDebugName
    • PrespawnGhostSystemGroup
    • PrespawnSectionAck
    • PrioChunk
    • ReceiveRpcCommandRequest
    • ReceiveRpcCommandRequestComponent
    • RelevantGhostForConnection
    • RotationOnlyVariant
    • RotationScaleVariant
    • RpcCollection
    • RpcCommandRequestSystemGroup
    • RpcCommandRequest<TActionSerializer, TActionRequest>
    • RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData
    • RpcDeserializerState
    • RpcExecutor
    • RpcExecutor.ExecuteDelegate
    • RpcExecutor.Parameters
    • RpcQueue<TActionSerializer, TActionRequest>
    • RpcSerializerState
    • RpcSystem
    • RpcSystemErrors
    • SendRpcCommandRequest
    • SendRpcCommandRequestComponent
    • SendToOwnerType
    • ServerOnlyVariant
    • ServerPopulatePrespawnedGhostsSystem
    • ServerTrackLoadedPrespawnSections
    • SharedGhostTypeComponent
    • SimulatorPreset
    • SimulatorView
    • SmoothingAction
    • SnapshotData
    • SnapshotData.DataAtTick
    • SnapshotDataBuffer
    • SnapshotDynamicBuffersHelper
    • SnapshotDynamicDataBuffer
    • SnapshotMetrics
    • SnapshotPacketLossStatistics
    • SpawnedGhost
    • SpawnedGhostEntityMap
    • SubSceneGhostComponentHash
    • SubSceneWithPrespawnGhosts
    • SupportsPrefabOverridesAttribute
    • SwitchPredictionSmoothing
    • SwitchPredictionSmoothingSystem
    • TransformDefaultVariant
    • TransformDefaultVariantSystem
    • TransportType
    • UniqueInputTickMap
    • UnscaledClientTime
    • WarnAboutApplicationRunInBackground
    • WarnAboutBatchedTicksSystem
    • WarnAboutStaleRpcSystem
  • Unity.NetCode.Editor
    • PrespawnedGhostPreprocessScene
  • Unity.NetCode.Generators
    • TypeRegistryEntry
    • UserDefinedTemplates
  • Unity.NetCode.HostMigration
    • EnableHostMigration
    • HostMigrationConfig
    • HostMigrationData
    • HostMigrationInProgress
    • HostMigrationStats
    • IsMigrated
  • Unity.NetCode.Hybrid
    • BakerExtensions
    • EditorImportanceSuggestion
    • EnableAnimationControllerPredictionUpdate
    • GhostAnimationController
    • GhostAnimationControllerInterpolationSystem
    • GhostAnimationControllerPredictionSystem
    • GhostAnimationControllerServerSystem
    • GhostAnimationGraphAsset
    • GhostPlayableBehaviour
    • GhostPresentationGameObjectAuthoring
    • GhostPresentationGameObjectEntityOwner
    • GhostPresentationGameObjectPrefab
    • GhostPresentationGameObjectPrefabReference
    • GhostPresentationGameObjectSystem
    • GhostPresentationGameObjectTransformSystem
    • IRegisterPlayableData
    • NetCodeClientAndServerSettings
    • NetCodeClientSettings
    • NetCodeClientTarget
    • NetCodeServerSettings
  • Unity.NetCode.LowLevel
    • BlobStringText
    • SnapshotDataBufferComponentLookup
    • SnapshotDataLookupHelper
  • Unity.NetCode.LowLevel.Unsafe
    • CustomGhostSerializerHelpers
    • FixedArraySerializationUtils
    • GhostComponentSerializer
    • GhostComponentSerializer.CopyToFromSnapshotDelegate
    • GhostComponentSerializer.DeserializeDelegate
    • GhostComponentSerializer.PostSerializeBufferDelegate
    • GhostComponentSerializer.PostSerializeDelegate
    • GhostComponentSerializer.PredictDeltaDelegate
    • GhostComponentSerializer.ReportPredictionErrorsDelegate
    • GhostComponentSerializer.RestoreFromBackupDelegate
    • GhostComponentSerializer.SendMask
    • GhostComponentSerializer.SerializeBufferDelegate
    • GhostComponentSerializer.SerializeChildDelegate
    • GhostComponentSerializer.SerializeDelegate
    • GhostComponentSerializer.State
    • GhostCustomSerializerExtensions
    • NetDebugPacket