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    Class NetCodeClientSettings

    The Unity.Entities.Build.IEntitiesPlayerSettings baking settings to use for client only builds. You can assign the GUID to the BuildConfigurationGUID to instrument the asset import worker to bake the scene using this setting.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSingleton<NetCodeClientSettings>
    NetCodeClientSettings
    Implements
    IEntitiesPlayerSettings
    Inherited Members
    ScriptableSingleton<NetCodeClientSettings>.Save(bool)
    ScriptableSingleton<NetCodeClientSettings>.GetFilePath()
    ScriptableSingleton<NetCodeClientSettings>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
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    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
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    Object.Instantiate(Object, Scene)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
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    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
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    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
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    Namespace: Unity.NetCode.Hybrid
    Assembly: Unity.NetCode.Authoring.Hybrid.dll
    Syntax
    [FilePath("ProjectSettings/NetCodeClientSettings.asset", FilePathAttribute.Location.ProjectFolder)]
    public class NetCodeClientSettings : ScriptableSingleton<NetCodeClientSettings>, IEntitiesPlayerSettings

    Fields

    ClientTarget

    Declaration
    [SerializeField]
    public NetCodeClientTarget ClientTarget
    Field Value
    Type Description
    NetCodeClientTarget

    Properties

    CustomDependency

    The custom dependency key.

    Declaration
    public string CustomDependency { get; }
    Property Value
    Type Description
    string

    GUID

    The unique ID of the settings asset.

    Declaration
    public Hash128 GUID { get; }
    Property Value
    Type Description
    Hash128

    Methods

    GetAdditionalScriptingDefines()

    Gets the set of scripting defines applied while building the player.

    Declaration
    public string[] GetAdditionalScriptingDefines()
    Returns
    Type Description
    string[]

    Returns the array of scripting defines.

    GetFilterSettings()

    Gets the list of assemblies to be excluded during baking.

    Declaration
    public BakingSystemFilterSettings GetFilterSettings()
    Returns
    Type Description
    BakingSystemFilterSettings

    Returns the serialized Unity.Entities.Build.BakingSystemFilterSettings.

    GetHash()

    Gets the hash of the settings asset.

    Declaration
    public Hash128 GetHash()
    Returns
    Type Description
    Hash128

    Returns the hash as a Hash128 value.

    Implements

    Unity.Entities.Build.IEntitiesPlayerSettings
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