Class GhostAnimationControllerInterpolationSystem
A system which makes sure registered playable data is updated before PrepareFrame runs for interpolated ghosts, and predicted ghosts not using PreparePredictedData or graph updates in prediction.
Inherited Members
Namespace: Unity.NetCode.Hybrid
Assembly: Unity.NetCode.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PresentationSystemGroup))]
public class GhostAnimationControllerInterpolationSystem : SystemBase
Methods
OnCreateForCompiler()
Declaration
protected override void OnCreateForCompiler()
Overrides
Unity.Entities.ComponentSystemBase.OnCreateForCompiler()