Class NetCodeClientSettings
The Unity.Entities.Build.IEntitiesPlayerSettings baking settings to use for client only builds. You can assign the GUID to the BuildConfigurationGUID to instrument the asset import worker to bake the scene using this setting.
Inheritance
NetCodeClientSettings
  Implements
IEntitiesPlayerSettings
  Inherited Members
      ScriptableSingleton<NetCodeClientSettings>.GetFilePath()
    
    
      ScriptableSingleton<NetCodeClientSettings>.instance
    
    
    
    
    
    
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
      Object.InstantiateAsync<T>(T, InstantiateParameters)
    
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.NetCode.Hybrid
Assembly: Unity.NetCode.Authoring.Hybrid.dll
Syntax
[FilePath("ProjectSettings/NetCodeClientSettings.asset", FilePathAttribute.Location.ProjectFolder)]
public class NetCodeClientSettings : ScriptableSingleton<NetCodeClientSettings>, IEntitiesPlayerSettingsFields
ClientTarget
Declaration
[SerializeField]
public NetCodeClientTarget ClientTargetField Value
| Type | Description | 
|---|---|
| NetCodeClientTarget | 
Properties
CustomDependency
The custom dependency key.
Declaration
public string CustomDependency { get; }Property Value
| Type | Description | 
|---|---|
| string | 
GUID
The unique ID of the settings asset.
Declaration
public Hash128 GUID { get; }Property Value
| Type | Description | 
|---|---|
| Hash128 | 
Methods
GetAdditionalScriptingDefines()
Gets the set of scripting defines applied while building the player.
Declaration
public string[] GetAdditionalScriptingDefines()Returns
| Type | Description | 
|---|---|
| string[] | Returns the array of scripting defines. | 
GetFilterSettings()
Gets the list of assemblies to be excluded during baking.
Declaration
public BakingSystemFilterSettings GetFilterSettings()Returns
| Type | Description | 
|---|---|
| BakingSystemFilterSettings | Returns the serialized Unity.Entities.Build.BakingSystemFilterSettings. | 
GetHash()
Gets the hash of the settings asset.
Declaration
public Hash128 GetHash()Returns
| Type | Description | 
|---|---|
| Hash128 | Returns the hash as a Hash128 value. | 
Implements
      Unity.Entities.Build.IEntitiesPlayerSettings