Class NetCodeClientAndServerSettings
The Unity.Entities.Build.IEntitiesPlayerSettings baking settings to use for server builds. You can assign the GUID to the Unity.Scenes.SceneSystemData.BuildConfigurationGUID to instrument the asset import worker to bake the scene using this setting.
Inheritance
Object
ScriptableObject
ScriptableSingleton<NetCodeClientAndServerSettings>
NetCodeClientAndServerSettings
Implements
IEntitiesPlayerSettings
Inherited Members
ScriptableSingleton<NetCodeClientAndServerSettings>.GetFilePath()
ScriptableSingleton<NetCodeClientAndServerSettings>.instance
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.name
Object.hideFlags
Namespace: Unity.NetCode.Hybrid
Assembly: Unity.NetCode.Authoring.Hybrid.dll
Syntax
[FilePath("ProjectSettings/NetCodeClientAndServerSettings.asset", FilePathAttribute.Location.ProjectFolder)]
public class NetCodeClientAndServerSettings : ScriptableSingleton<NetCodeClientAndServerSettings>, IEntitiesPlayerSettings
Fields
CurrentImportanceSuggestions
Editor-only helper - allows you to configure the value-specific suggested ranges on the Importance tooltip.
Declaration
[SerializeField]
public List<EditorImportanceSuggestion> CurrentImportanceSuggestions
Field Value
Type | Description |
---|---|
List<EditorImportanceSuggestion> |
GlobalNetCodeConfig
The NetCodeConfig automatically added to the build, accessed via user-code via Global.
Declaration
[SerializeField]
public NetCodeConfig GlobalNetCodeConfig
Field Value
Type | Description |
---|---|
NetCodeConfig |
Properties
CustomDependency
Declaration
public string CustomDependency { get; }
Property Value
Type | Description |
---|---|
string |
GUID
Declaration
public Hash128 GUID { get; }
Property Value
Type | Description |
---|---|
Hash128 |
Methods
GetAdditionalScriptingDefines()
Declaration
public string[] GetAdditionalScriptingDefines()
Returns
Type | Description |
---|---|
string[] |
GetFilterSettings()
Declaration
public BakingSystemFilterSettings GetFilterSettings()
Returns
Type | Description |
---|---|
BakingSystemFilterSettings |
GetHash()
Declaration
public Hash128 GetHash()
Returns
Type | Description |
---|---|
Hash128 |
Implements
Unity.Entities.Build.IEntitiesPlayerSettings