Class GhostSimulationSystemGroup
Present for both client and server worlds (and Local, for singleplayer input support). This is the core group, and contains the majority of the netcode systems. Its responsibilities are varied, and can be roughly sub-divided in the following categories:
-input gathering: Ghost
-command handling: Command
-ghost prediction/simulation: Predicted
-ghost spawning: see Ghost
-ghost replication: Ghost
In general, all systems that need to simulate/manipulate ghost entities should be added to this group.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(FixedStepSimulationSystemGroup))]
[UpdateBefore(typeof(PredictedSimulationSystemGroup))]
public class GhostSimulationSystemGroup : ComponentSystemGroup