Class GhostSpawnSystemGroup
Parent group of all systems that need to process ghost entities after they are spawned.
The group execute before Network
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
[UpdateBefore(typeof(NetworkReceiveSystemGroup))]
public class GhostSpawnSystemGroup : ComponentSystemGroup