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    Struct GhostPredictionSmoothing

    Singleton used to register a SmoothingAction for a certain component type. The SmoothingAction is used to change the component value over time correct misprediction. Two different types of smoothing action can be registered:

    - A smoothing action without argument. See RegisterSmoothingAction<T>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)

    - A smoothing action that take a component data as argument. See RegisterSmoothingAction<T, U>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct GhostPredictionSmoothing : IComponentData, IQueryTypeParameter

    Methods

    RegisterSmoothingAction<T>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)

    Register a smoothing function that does not take any argument for the specified component type.

    Declaration
    public bool RegisterSmoothingAction<T>(EntityManager entityManager, PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action) where T : struct, IComponentData
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager in the destination world

    PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action

    A burstable function pointer to the method that implement the smooting

    Returns
    Type Description
    bool

    True if the action has been registered. False, in case of error or if the action has been already registered

    Type Parameters
    Name Description
    T

    The component type. Must implement the IComponentData interface

    RegisterSmoothingAction<T, U>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)

    Register a smoothing function that take a user specified component data as argument. A maximum of 8 different component data type can be used to pass data to the smoothing functions. There is no limitation in the number of smoothing action, component type pairs that can be registed.

    Declaration
    public bool RegisterSmoothingAction<T, U>(EntityManager entityManager, PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action) where T : struct, IComponentData where U : struct, IComponentData
    Parameters
    Type Name Description
    EntityManager entityManager

    The EntityManager in the destination world

    PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action

    A burstable function pointer to the method that implement the smooting

    Returns
    Type Description
    bool

    True if the action has been registered. False, in case of error or if the action has been already registered

    Type Parameters
    Name Description
    T

    The component type. Must implement the IComponentData interface

    U

    The user data type that should be passed as argument to the function

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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