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    Struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>

    Helper struct for implementing systems to receive commands. This is generally used by code-gen and should only be used directly in special cases.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct CommandReceiveSystem<TCommandDataSerializer, TCommandData> where TCommandDataSerializer : unmanaged, ICommandDataSerializer<TCommandData> where TCommandData : unmanaged, ICommandData
    Type Parameters
    Name Description
    TCommandDataSerializer

    Unmanaged CommandDataSerializer of type ICommandDataSerializer.

    TCommandData

    Unmanaged CommandData of type ICommandData.

    Properties

    Query

    The query to use when scheduling the processing job.

    Declaration
    public EntityQuery Query { get; }
    Property Value
    Type Description
    EntityQuery

    Methods

    InitJobData(ref SystemState)

    Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem.

    Declaration
    public CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData InitJobData(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Raw entity system state.

    Returns
    Type Description
    CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData

    Constructed CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData with initialized state.

    OnCreate(ref SystemState)

    Invoked by code-gen from job system

    Declaration
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Unity.Entities.SystemState

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