Struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>
Helper struct for implementing systems to receive commands. This is generally used by code-gen and should only be used directly in special cases.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct CommandReceiveSystem<TCommandDataSerializer, TCommandData> where TCommandDataSerializer : unmanaged, ICommandDataSerializer<TCommandData> where TCommandData : unmanaged, ICommandData
Type Parameters
| Name | Description |
|---|---|
| TCommandDataSerializer | Unmanaged CommandDataSerializer of type ICommandDataSerializer. |
| TCommandData | Unmanaged CommandData of type ICommandData. |
Properties
Query
The query to use when scheduling the processing job.
Declaration
public EntityQuery Query { get; }
Property Value
| Type | Description |
|---|---|
| EntityQuery |
Methods
InitJobData(ref SystemState)
Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem.
Declaration
public CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData InitJobData(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state | Raw entity system state. |
Returns
| Type | Description |
|---|---|
| CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData | Constructed CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData with initialized state. |
OnCreate(ref SystemState)
Invoked by code-gen from job system
Declaration
public void OnCreate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state | Unity.Entities.SystemState |