Struct ApplyInputDataFromBufferJob<TInputComponentData, TInputHelper>
Internal job (don't use directly), run inside the prediction loop and copy the
input data from an InputBufferData<T> command buffer to an IInputComponentData
component for the current simulated tick.
The job is responsible to recalculate any InputEvent count, such that any events occurred
since last tick (or batch, see also SimulationStepBatchSize) are correctly reported as
set (see IsSet
Assembly: Unity.NetCode.dll
[BurstCompile]
public struct ApplyInputDataFromBufferJob<TInputComponentData, TInputHelper> : IJobChunk where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
Type Parameters
Name |
Description |
TInputComponentData |
Input component data
|
TInputHelper |
Input helper
|
Methods
Copy the command for current server tick to the input component.
Declaration
[BurstCompile]
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
Parameters
Type |
Name |
Description |
ArchetypeChunk |
chunk |
Chunk
|
int |
unfilteredChunkIndex |
Chunk index
|
bool |
useEnabledMask |
Should use enabled
|
v128 |
chunkEnabledMask |
Chunk enabled mask
|
Implements
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