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    Interface IInputComponentData

    A special component data interface used for storing player inputs.

    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public interface IInputComponentData : IComponentData, IQueryTypeParameter
    Remarks

    When using the netcode package these inputs will be automatically handled like command data and will be stored in a buffer synchronized between client and server. This is compatible with netcode features like prediction.

    Methods

    ToFixedString()

    Implement this to get Burst-compatible input struct packet dump logging. Recommended format: $"field1:, field2:";

    Declaration
    FixedString512Bytes ToFixedString()
    Returns
    Type Description
    FixedString512Bytes

    Field values of your input struct.

    Remarks

    This function must be burst compatible too, otherwise you'll get burst compiler errors.


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    In This Article
    • Methods
      • ToFixedString()
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